Object's details: Immersive virtual reality as a social research environment. The impact of the presence of an embodied agent on the Stroop task performance based on own research
Provider:Repozytorium Uniwersytetu Łódzkiego
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- Rights: https://creativecommons.org/licenses/by-nc-nd/4.0
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- Identifier: http://hdl.handle.net/11089/48453 ;
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